![]() ![]() Did it always take this long? Were the streets always a labyrinth? Where even is “home”? Use whatever skills you can to manoeuvre through the unending labyrinth of dystopic landscapes and reach your family at all costs.Īs you progress through the dystopia you call home, quickly you realise all is not as it should be. ![]() Where is home? How far is it? I have a family, right…? All you know for sure is you must keep moving ever forward no matter what is takes.Īn oppressive cosmic anomaly urges you forward, keeping you focused on your goal. It’s your final day in the office and a grave feeling overcomes you…you must return home to your family. We also spoke about how the teams background in video production and movies allowed them to narrate the story in their own unique way, and how they created the anonymous yet relatable character of Solo. Dick being big contributors to the design of ‘The Plane Effect’. We asked them about the inspirations for the game, with movies like Blade Runner and authors such as Philip K. We explored the dark and bleak atmosphere of ‘The Plane Effect’ and how players experience the game through Solo’s journey. In this exclusive interview with Studio Kiku, we spoke to Paolo Pavani, the Executive Producer, and Dennis Cabella, the Game Designer and Art Director of ‘The Plane Effect’. ‘The Plane Effect’ Is Out Now On PlayStation 4 and Xbox One!Īlso Available on PlayStation 5, Xbox Series X, Nintendo Switch, Epic Games Store and Steam Reminiscent of classic graphic adventure games find items and solve puzzles as you attempt to navigate complex environments, or activate ‘Assisted Mode’ for guidance Immerse yourself in a twisted reality as you attempt to comprehend and navigate the inexplicable phenomena around you Play as Solo, a lonely office worker, as you clock out and embark on an impossible journey home Take a mysterious and cinematic journey through a mind-bending, dystopian world With a background in video production and movies, they explain how they harnessed this experience to create a unique and mind-bending story! Hear about the process of designing the many different locations in ‘The Plane Effect’, from dark streets to vast snow fields We spoke to Dennis and Paolo from Studio Kiku, the developers behind ‘The Plane Effect’įind out what inspired their vision of a lonely and depressing future and how they conveyed the feeling of solitude through the character of Solo PQube are also proud to release an exclusive interview with the creators of ‘The Plane Effect’ at Studio Kiku. The UK-based indie games publisher PQube in partnership with Kiku and Innovina Interactive are today super thrilled and happy to announce that their dystopian isometric adventure game “ The Plane Effect” is now available for the PS4 (via PSN) and Xbox One (via the Micorosft Store). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |